Holding circle sends Frey “skating” around or tapping circle will dodge a telegraphed attack from an enemy, which is necessary to avoid any formidable foe or foes. Discovering that the vambrace (called Cuff), in addition to giving Frey all the exposition, quips, and comedic relief she could possibly need, also gives her the ability to wield element-based magic, Frey seeks to help the people of Athia by defeating the Tantas and eliminating The Break.Īs Frey is throwing out small rocks to do damage or charging up big balls of water, she will be zipping around the open world with a fast-paced parkour moveset. The Break’s source is believed to be the four Tantas of Athia, once-noble rulers that have been corrupted. Once a prosperous land that has all the trappings of a Final Fantasy-esque medieval setting, Athia has decayed after a mysterious airborne containment called “The Break” took over and transformed any living things it touched into horrible monsters. But as the initial prologue continues, it becomes clear that Frey is a victim of her circumstances, having been abandoned as a baby by the Holland Tunnel and left to fend for herself.Īfter finding a mysterious vambrace, Frey is magically transported from modern-day New York to the world of Athia. She has a bit of a foul mouth and when players first meet her, Frey is on trial for larceny. Still, thanks to its robust character development, detailed worldbuilding, and stylish combat, there are elements here that are still worth a look," reads our review of Forspoken.įor more on Forspoken, check out this interview with the game's co-composer Garry Schyman.A lot has been said about the writing in Forspoken and the characterization of its heroine, Frey Holland. "This story takes time to get going, and while the writing doesn't always land, there's plenty to enjoy even if the numerous ups and downs make Forspoken hard to universally recommend. Gary Whitta and Alanah Pearce on Video Game Writing 101įorspoken has been criticised for its story and dialogue, which often feels disjointed from the gameplay and the world. Instead he is credited in the game under 'Original Concept' while fellow writer Amy Hennig is credited under 'Story Concept', though he appreciates how having their names attached would raise the prestige of the game. Whitta was unavailable to take on the rebooted story, which was taken on by other writers. "The version that we did was nothing like that," said Whitta. That was a brand new story about a young woman from the real world being sucked into a fantasy realm, the story found in the game today. "Some months after that they came back to me and one of the other writers and said 'we're going to start over to completely reboot the story, we want it to be this now'," he continued. Whitta claims the name of the world - Athia - was his idea that remains in the final product. That writer's room consisted of a number of writers, as well as the developers, conceptualising how magic works, the history of the world, and more. "And I went away and came up with some ideas for them and presented them, they liked them and they said 'would you run a writer's room to really build it out?'. "What happened was Square came to me five or six years ago and said 'we have an idea but it's just a germ of an idea, would you be willing to help us build out the world and the mythology and the story?'. "I never wrote an actual line of dialogue. "I did some very very early foundational world building lore stuff on Forspoken," he said. Watch on YouTube Forspoken launch trailer
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