![]() Summon a Frost Spike that erupts from the ground beneath a single target. This attack leads to a follow-up attack if used again within three seconds. The casting feels quick, and you don't feel rooted in place, though there are some longer casts that can deal considerable damage if positioned correctly.Īmplify arcane energy and unleash it as a wide beam in front of you, damaging and knocking back affected enemies. If all else fails, you can teleport or dodge out of the way, but they're likely to be dead before they get anywhere near you. It feels seriously strong, and even when enemies close in, you have skills that can knock them back or slow them. I generally prefer to play ranged classes, and I immediately fell in love with the mage. The longer you charge this skill, the more attacks you will perform. Gather your strength to unleash a series of crushing overhead blows as you advance through your enemies. Lasts up to 4 seconds or until you release the attack. ![]() ![]() Spin your axe around you as you move, repeatedly damaging nearby enemies. Leap up to 20 meters forward, dealing damage to enemies. This skill does not break combos even when it is used during a combo. Use your axe to hook enemies to damage them. The only real downside-aside from its slowness-is the same as with any melee class: you'll need to make sure you're ready to dodge any big incoming attacks to survive. And no Berserker would be complete without the trademark whirlwind, axe-spinning attack, allowing you to deal damage to multiple enemies. You get access to a leap that lets you close in on enemies and knock them down. Rangers can put out great damage while also having quite a handful of stuns and anti stun skills making them kinda the most well rounded in PvP and they do have an advantage over mages.This axe-wielding class seems relatively slow, but there's quite a bit of satisfaction to be had from how powerful and intuitive it feels in the tutorial. Mages firebombs can be op if used correctly, but keep in mind people can eyeframe them. Zerkers once again when raged, but when they do get rage they HURT with DD PvP though is a completely different story. so for PvE, choose ranger or mage if you want the most DPS you can get. Although I would like to point out that saders only really begin to get good at end game and take more skill, time and practice to perfect than other classes. I personally have seen a lot of great builds for all classes, but the best one I've seen and in fact tested myself was a crusader LH build, it has extremely consistent dps and a lot of it, you can expect to be doing as much as a mage and if not more while being able to get an extra buff from your zealiots as well as giving the entire team a AP buff. Priests can automatically be ruled out, they can be build for dps but that's not recommended at all and instead I personally would recommend taking the support route of things and being able to heal and buff your teammates throughout the fight while you put in a bit of damage.Īnd last but DEFINITLY not least, Crusaders. ![]() ![]() plus a crit ranger can put out a lot of dps consistently through their big combos and skills.īerserkers are an interesting class as they do a LOT of damage when raged up and you see a lot of beautiful numbers fly up on your screen, but this is limited as its not so consistent and only really so good for DPS checks or melting shields. Rangers have Mark in both night wind and CC which not only heals the team when its put on a boss based off the teammates dps, it also increases their damage they do to the boss the marked. this although is not consistent because you cannot have amplify on 24/7. For PvE: most people would say that mages have the most flat out dps, and whether thats true or not depends on if they have a crit damage build to put out a lot with amplify. This is a difficult question as in this game your character really is dependent on HOW you build them. ![]()
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